Parent State ID: 119
State Depth: 14
Action Taken: leave(right_hand, shot1)
Action Reasoning: To pour the cocktail from the shaker into a shot, the left hand needs to hold the shaker, and the shot must be clean. First, I will leave shot1 on the table to free the right hand, then grasp the shaker with the right hand.
State Description: - Shot1: on the table, empty, used.- Shot2: on the table, empty, used.- Shot3: on the table, clean, empty.- Shaker1: on the table, contains cocktail1, used, shaken, at fill level l2.- Dispenser1: contains ingredient1.- Dispenser2: contains ingredient2.- Left hand: empty.- Right hand: empty.
Action Path: ['grasp(left_hand, shot1)', 'fill-shot(shot1, ingredient1, left_hand, right_hand, dispenser1)', 'grasp(right_hand, shot2)', 'leave(left_hand, shot1)', 'fill-shot(shot2, ingredient2, right_hand, left_hand, dispenser2)', 'pour-shot-to-clean-shaker(shot2, ingredient2, shaker1, right_hand, l0, l1)', 'grasp(left_hand, shot1)', 'pour-shot-to-used-shaker(shot1, ingredient1, shaker1, left_hand, l1, l2)', 'leave(left_hand, shot1)', 'grasp(left_hand, shaker1)', 'shake(cocktail1, ingredient1, ingredient2, shaker1, left_hand, right_hand)', 'grasp(right_hand, shot1)', 'leave(left_hand, shaker1)', 'leave(right_hand, shot1)']

INACTIVE REASON: action path invalid: The last action `leave(right_hand, shot1)` is valid in terms of preconditions and effects, but it does not progress towards the goal state. The current state description and visualization are accurate, but the action does not help achieve the goal of filling `shot1` and `shot2` with cocktails. Therefore, the action is not logical for achieving the goal state.
